Be prepared for death-by-walking, menu, interface, and, most importantly, keybinding bugs, and some weird AI behaviours, with animals that are either too high-strung, or just plain stupid. Thankfully, patches come out every three to four days, but this still remains a problematic title.įirst of all, this is buggy as hell. As it turns out, Expansive Worlds rushed its product, releasing it in pretty bad state, even for a small indie studio. Unfortunately, it could be great if this was the only flaw at hand. Those looking for an experience that is close to a typical video game won't find it here, as its target group is very specific, and 100% realism-oriented. Needless to say, however, that this is not for everyone. Generally, while there are many missions, it's better to just go off the beaten path, and do whatever, and whenever.
Really, part of the pleasure here is simply walking around the two gargantuan maps available, although a larger number of points of interest would be more than welcome. It's easy to get lost in it for a couple of hours and not really do anything. Of course, like the famous Yautja, humans can also use an assortment of tools that range from gadgets that mimic mating calls, to scents that attract certain creatures - no X-Ray vision, though.īesides looking great, theHunter: Call of the Wild is quite the immersive experience. Hide into foliage, exploit rain and be a bit more noisy (and fast), and, generally, act as a predator would. The wannabe hunter must be aware of everything that can give away his or her position therefore, taking advantage of the environment is a must. In other words, patience is a virtue here. Forget about running around killing game after game, because this is not Far Cry Primal. The purpose is, without a single doubt, the search for a needle in a haystack a needle that can be spooked if not careful. While it has all the usual bells and whistles like cursors, a helpful HUD, and so on, this is basically as real as it can get on the PC monitor. Obviously, theHunter: Call of the Wild is a simulation game, so don't go in expecting a hunting version of Call of Duty. You prepare your rifle, aim, and get ready to pull the trigger… and then one from the pack smells the Homo sapiens, and the whole party runs away and disappears in a matter of seconds. After another few long minutes, you are finally there, right next to your prey. It's now time to hit the dirt, and go into prone mode. Crouch down! A few minutes of slooow walking, and the target can be seen… with a pair of binoculars… and from 100 meters. The beast is far, yet your noisy footwork has alerted it. Following the general direction of the track, you soon hear a distant sound. Looks like a dear deer recently passed through here. Picture this: you walk for about 10 minutes, with nothing but the cold mountain breeze being your companion.